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A gallery of up-to-date and stylish LaTeX templates, examples to help you learn LaTeX, and papers and presentations published by our community. Search or browse below.

SEP report - Template
This a template for writing reports in the style of the Stanford Exploration Project (SEP) report.
Fantine Huot

Programacióon Bajo Plataformas Abiertas Laboratorio 2
Este reporte tiene como objetivo principal conocer y comprender los comandos relacionados con el manejo de archivos y directorios, además de aquellos relacionados con el tema de rutas relativas y absolutas, listar contenidos y copiar texto entre archivos. El laboratorio se realiza a partir de las instrucciones dadas por el profesor, en las cuales se detalla cada paso y estos serán explicados en la sección de análisis de resultados. El manejo de estos comandos es importante para seguir comprendiendo los fundamentos básicos de la consola de Linux aprendidos en las primeras semanas de clases, con el fin de aplicarlos como un conjunto en un futuro.
Daniel Meseguer

Propuesta grado UCC
Propuesta de grado
Juli Martinez

LECTURE 08
linear algebra using matrix
shubham

Haskell Performance Measurements
Slides from #kievfprog
B. L.

TUD Report TU Darmstadt
Template for TUD Report in TU Darmstadt Corporate Design, supporting the correct fonts.
Stephan Amann

HPCSYSPROS18 Paper/Description Template
This document is a combination of the SC18 IEEE proceedings format and a modified SC18 artifact descriptor to be used for the HPCSYSPROS18 CFP. More information here: https://github.com/HPCSYSPROS/CFP18
Stephen Harrell

Modelo Tese de Mestrado/Douturado DCC-UFMG
Cópia do modelo que se encontra no site do DCC.
Manoel Horta Ribeiro

General Game Player
General Game Playing (GGP) is the playing of a wide variety games you may have never seen before, by being told nothing but the rules of the game at run time. This sets it apart from traditional specific game players, like the famous chess player Deep Blue. Deep Blue can beat the world chess champion at chess however, it has absolutely no idea how to play checkers. It is designed for one particular game and cannot adapt to rule changes, and certainly cannot play entirely different games. The goal of this project is to create a program that will play a wide variety of 2d games given descriptions of their rules without the creator of the program having ever known of the games. This report will cover the design and implementation of this project, as well as the background research performed and reflections on the outcome of the project.
James